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Phase 1 · Live

Automated GPU Rendering for Render-Ready Projects

Upload a finished Blender project. The system executes automatically – or reports exactly why it cannot.

Phase 1 is fully automated · No manual review · No creative decisions

How it Works

Phase 1 · Live

Execution Profiles & Pricing

Phase 1 uses fixed execution profiles. Each profile defines a base render window and a fixed price per job.

Price and base runtime are locked at submission. Pricing represents risk and capacity reservation — not guaranteed render time.

Profile
Base runtime
Price
Risk
Strict Tight contract
1.5 hours
$0.50
Low
Extended Increased tolerance
4 hours
$2.00
Medium
Flexible Long-running jobs
8 hours
$4.00
High
Open Minimal constraints
12 hours
$5.00
Highest

System Capacity

When system capacity is idle, the allowed render time may be extended beyond the base runtime of the selected profile.

This extension is automatic, does not affect price, cannot reduce the base runtime, and is not guaranteed.

Prices are per completed job. Failed jobs are not charged. One submission equals one execution attempt.

Phase 2 · Coming Soon

Express Rendering

Not available in Phase 1

Express rendering introduces priority queues, manual validation and delivery guarantees through our Assisted Studio workflow.

This feature will launch in Phase 2.

Phase 2 operates as a separate workflow from Phase 1.

Phase 3 · Planned

Premium Studio

A future studio offering with creative collaboration, human review and deadline-based delivery.

Phase 3 is currently in planning.

Upload Project

Phase 1 accepts render-ready Blender projects only. No fixes, edits, or creative changes are performed.

Failed jobs are not charged. Price and runtime are locked at submission.